Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
860694
Regression
No
Add clarification in "Use Mesh Colors" tooltip that Texture colors are ignored
Reproduction steps:
1. Create new project.
2. Import Asset package (bug_report_particle_mesh_renderer_shape.unitypackage)
3. Open scene "particle mesh renderer shape bug report".
4. Press play.
Expected result: Particle color will be the same as object they are emitting from.
Actual result: Particle use default mesh color
Note: This behavior is expected because Texture colors are different from Vertex colors and so this option ignore them.
Expected change: In "Use Mesh Colors" tooltip add information that Texture colors are ignored. Some users can not tell the difference between Texture colors and Vertex colors, so they might find this tool working improperly.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Ashwink2
May 02, 2019 10:11
When ever i need some help i goes to this homepage http://windowstuts.net/remember-passwords and the this teach e how to save Browsing passwords in Microsoft edge search engine.