Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
860694
Regression
No
Add clarification in "Use Mesh Colors" tooltip that Texture colors are ignored
Reproduction steps:
1. Create new project.
2. Import Asset package (bug_report_particle_mesh_renderer_shape.unitypackage)
3. Open scene "particle mesh renderer shape bug report".
4. Press play.
Expected result: Particle color will be the same as object they are emitting from.
Actual result: Particle use default mesh color
Note: This behavior is expected because Texture colors are different from Vertex colors and so this option ignore them.
Expected change: In "Use Mesh Colors" tooltip add information that Texture colors are ignored. Some users can not tell the difference between Texture colors and Vertex colors, so they might find this tool working improperly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment