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[UWP] Legacy Store icons aren't removed from Player Settings
Steps to reproduce:1. Download 1139095_repro.zip2. Open Player settings3. Notice that 70x70, 90x90, and 120x120 icons are located in... Read more
[UWP] Warring should be thrown in the Console when adding large Store Icon
Steps to reproduce:1. Download 1146113_repro.zip2. Add 1240 (size 11mb) texture to Player Settings in Icons section Expected results... Read more
[IL2CPP] ref parameters in generic functions are overridden
Steps to reproduce:1. Download attached project (GenericRefDelegate.zip)2. Build a Standalone IL2CPP project3. Launch player4. Navig... Read more
[XR] The Editor is not rebuilding Asset Bundles after changing Stereo Re...
How to reproduce:1. Open the user's attached project2. Build Asset Bundles by clicking on "Build Asset Bundles/Build"3. Change Stere... Read more
Boxed serialized null GameObject in Array is not equal to null from 2018...
To reproduce:1) Open the attached project and "Main.scene"2) Play it3) Check console Expected: boxed serializedGameObjects[0] is nul... Read more
Animated Gameobject Transforms have changed after upgrading project
The location of the animated exit button changes when updating from 2018.3.13f1 to 2019.2.0a12. Steps to reproduce- Open the attache... Read more
[UI] Lightmap preview exposure slider min and max values can be overridden
Steps to reproduce: 1. Open a new scene, and bake the lighting2. Navigate to Lighting Settings > Baked Lightmaps, and open the re... Read more
Unity compiler ignores -reference alias in .rsp files
Reproduction steps:1. Open the attached project inside of "case_1143273-ReferenceSample.zip" Expected result: Project opens up witho... Read more
Sprite shows Atlas garbage when waiting for Late Binded Atlas to load
Reproduction steps:1. Open the attached project from "NewAtlasTest.zip"2. Open the "SampleScene" and Play it3. Press on the "Load Di... Read more
UIElements does not render on OpenGL Core 4.3 and 4.4
Launch the editor with OpenGL Core 4.3 or 4.4Open the package manager window. Result: The window doesn't renderExpected: The window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open