Search Issue Tracker
Graphics.CopyTexture throws warning "region will not copy readable textu...
How to reproduce:1. Open users' project(CopyTextureRepro.zip)2. Open "Test" scene3. Enter play mode Expected result: Texture shows u... Read more
Calling PlayableGraph.Evaluate while paused doesn't update a Skinned Mesh
To reproduce:1. Open the user's attached project2. Select the model, add the "Attack" animation in the Animancer Controller componen... Read more
Reference to HttpClient() statement is not found in VS2017
How to reproduce:1. Open attached Unity project "HttpConflict"2. Load NewBehaviourScript.cs script3. Hover mouse on HttpClient() sta... Read more
Unity behaves differently when maximized on Mac
How to reproduce:1. Open attached project(ParaLily.zip)2. Open Scene Assets/!Scenes/1-53. Set Maximize On Play to true in the Game V... Read more
Overloading operator* and then using its result inline results in a comp...
To reproduce: 1. Open the project ,attached by the user (ControllerTest.zip)2. Observe the error in the console3. Inspect the line i... Read more
[UWP] ExecutionEngineException is thrown on System.Reflection.MonoProper...
Steps to reproduce:1. Download 1030427_repro.zip2. Change platform to UWP3. Build to any device with IL2CPP backend4. Open VS soluti... Read more
Setting the position of an IK goal to the same position makes the body p...
Repro steps:1. Open user attached project "IKtest"2. Enter Play Mode3. Select game object 'ikTestChar" in the Hierarchy4. Check the ... Read more
Converting an object with Light Bake data into a Prefab makes it lose th...
Steps to reproduce:1. Open attached project2. Open SceneA3. Generate Lighting (Window->Lighting->Settings)4. Drag Cube game ob... Read more
Assertion '(srcInfo.GetChannelMask() & copyChannels)==copyChannels' afte...
Steps to repro: 1. Open attached project and 't1' scene;2. Drag prefab 'Cube_3-materials' (having no lightmap UVs) from the Project ... Read more
Particles' position update speed depends on its Simulation Speed
To reproduce:1. Open the QA's attached project2. Play the "ParticleError" scene3. Observe the console Expected result: The particles... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons