Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.1p1
Issue ID
877200
Regression
Yes
Crash in ImageFilters::Blit() when using an error Shader
To reproduce:
1. Open attached project;
2. Open "TestScene";
3. Choose "PlayerMap" in Hierarchy;
4. Press "Refresh" button in the Inspector.
Expected result: Editor keeps working.
Actual result: Editor crashes.
Reproduced on versions: 5.5.1p1, 5.5.1p3.
Not reproduced on versions: 5.4.4p1, 5.60b1-5.6.0b7.
Note: This only happens when using Material ("BuildNormals") with an error Shader.
Workaround: change the shader of "BuildNormals" material to "BuildNormals" shader. It prevents Editor form crashing.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment