Search Issue Tracker
Fixed in 5.5.1
Votes
0
Found in
5.5.1f1
Issue ID
877210
Regression
Yes
Failing to create DX11 device on Windows 7
Reproduction Steps:
1- Start Unity in DirectX 11 mode.
Expected Result: Editor starts in DirectX 11 mode.
Observed Result: Editor starts in DirectX 9 mode even if it is forced to use DirectX 11.
(With error: "d3d11: failed to create D3D11 device (0x80070057)")
Reproducible with versions from 5.4.4 to 5.5.1
Not Reproducible in: 5.6 beta.
Regression introduced when: 5.4.4 (actually 5.4.3p4) added "Graphics: Added support for feature level 11.1 on D3D11/D3D12."
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
- “error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System.CodeDom and 'System" compilation errors are thrown when opening a specific project
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
- Asset database warning is thrown when declaring font variable in the USS text file
shubhamswaraj2021
Aug 18, 2020 16:06
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
jpfranssen
Feb 07, 2017 13:41
The solution posted in the url below worked for me (Windows 7 and 580 GTX combo).
https://www.reddit.com/r/Unity3D/comments/5oktj2/vr_devs_are_you_seeing_this_on_windows_7_d3d11/