Search Issue Tracker
By Design
Votes
4
Found in
5.4.4p1
Issue ID
877208
Regression
No
[docfix] Yield WaitForEndOfFrame never happens in Batchmode
To reproduce:
1) Get the attached project
2) Run in console/terminal:
Unity.exe -projectPath "<path_to_project>" -batchMode -executeMethod NewBehaviourScript.Run
Expected: Both Debug.Logs happen (start and end - this happens in editor)
Actual: Only first Debug.Log happens, meaning 'yield' never happens
Reproduced in 5.4.4p1, 5.5.1p2, 5.6.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment