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Won't Fix

Votes

0

Found in

5.6.0b7

Issue ID

877090

Regression

No

[Multiplayer] NetworkManager.networkAddress variable have no relevant info for Matchmaker

Networking

-

According to docs (https://docs.unity3d.com/ScriptReference/Networking.NetworkManager-networkAddress.html) "For clients, this is the address of the server that is connected to. For servers, this is the local address."

In case of MatchMaker, networkAddress variable is set to localhost for Client and Server in any state.

To repro:
1. Open Project attached.
2. Build and run one Player.
2.1 Enable MatchMaker -> Create internet Match.
3. In Editor press Play.
3.1 Enable MatchMaker -> Find internet Match -> Join Match default.

Actual result: NetworkAddress both for Client and Server stays as localhost.

Expected result: Update Documentation with note about MatchMaker or reflect networkAddress as server address for client in Match.

  1. Resolution Note (2018.1.X):

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.

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