Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b7
Issue ID
877090
Regression
No
[Multiplayer] NetworkManager.networkAddress variable have no relevant info for Matchmaker
According to docs (https://docs.unity3d.com/ScriptReference/Networking.NetworkManager-networkAddress.html) "For clients, this is the address of the server that is connected to. For servers, this is the local address."
In case of MatchMaker, networkAddress variable is set to localhost for Client and Server in any state.
To repro:
1. Open Project attached.
2. Build and run one Player.
2.1 Enable MatchMaker -> Create internet Match.
3. In Editor press Play.
3.1 Enable MatchMaker -> Find internet Match -> Join Match default.
Actual result: NetworkAddress both for Client and Server stays as localhost.
Expected result: Update Documentation with note about MatchMaker or reflect networkAddress as server address for client in Match.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Resolution Note (2018.1.X):
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.