Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.4.X, 5.5.X, 5.6.X
Votes
1
Found in
5.5.0f3
Issue ID
877123
Regression
No
Asset Bundles are non-deterministic due to shaders / m_BlobIndex
To reproduce:
1) Download the newly attached AssetBundleCRCTest_2.7z and open that project
2) Open LoadAssetCRCTest.unity scene
3) In top menu bar, click Assets -> Build Asset Bundles
4) Open Assets/StreamingAssets/marches.manifest in text editor
5) Run the scene
6) Copy the CRC and hash from manifest into the input fields and click the Load Asset Bundle button. Note in the debug console that the asset bundle loads successfully.
7) Close Unity and the manifest
8) Delete Library
9) Relaunch Unity
10) Do steps 2-6 again
Actual: CRC mismatch is found
Expected: Bundle should load normally
Reproducible in: 5.5.4p1
Reproduced ONLY on Mac 10.12.5
Not reproduced on Win 10 or Mac 10.12.4
Can't test later versions due to too many script errors in later versions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mono] Crash on SystemNative_ReadDirR() when building for IOS/Android on a macOS machine
- The Scene view Camera does not move when clicking the middle mouse button on a GameObject in the Scene view
- InvalidOperationException error when moving a VisualElement in WebGL Player
- Crash on GameObject::QueryComponentByType when opening a project
- "Object reference not set to an instance of an object" is thrown when destroying a GameObject with a Camera Component
Dave-Hampson
May 03, 2017 15:08
This should be fixed in Unity 5.5.2p1(and higher), Unity 5.6 and Unity 2017.1
MorningStar
Apr 25, 2017 08:16
Reopened in 5.5.2.f1