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[Android] SystemInfo.systemMemorySize returns the incorrect value for On...
To reproduce: 1. Open project 2. Build and run on Android on One Plus 5 or Samsung S9+ 3. Notice that: -On a Samsung S9+ (model numb... Read more
[2D] Hexagon tiles get distorted on changing values of the cell gap
Hexagon tiles get distorted on changing values of the cell gap Steps to Reproduce: 1. Create a New 2D Project 2. Right click on H... Read more
[2D] Hexagon Tiles shape turns to triangles on resetting the Grid component
Hexagon Tiles shape turns to triangles on resetting the Grid component Steps to Reproduce: 1. Create a New 2D Project 2. Right cli... Read more
[iOS] Crash in 'unity_z_inflate at inflate.c' when loading PNG file from...
Reproduction steps: 1. Open the attached project 'LoadPNGTest.zip'. 2. Build it to iOS device. - Make sure you open '.xworkspace' ... Read more
[RectMask2D] Child gameObject is masked if there are less than 2 corners...
To reproduce: 1. Open project 2. Change image z rotation to 0 Expected: Image will be shown even if only one corner will be in Rect... Read more
[Android] Screen.width and Screen.height don't update at the same time a...
Steps to reproduce: 1. Open attached project "AndroidOrientationSwitch.zip" 2. Build for device and run 3. When you change orientati... Read more
[UI] Anima2d Canvas appears pink when in Standalone build
To reproduce: 1. Open my project attached 2. Enter Play mode - Canvas appears textured 3. Build and Run on Standalone Expected: Can... Read more
Loaded Asset's rateOverDistance value is reset to zero when field's valu...
To reproduce: 1. Open attached project 2. In Project window, select TestParticleSystem 3. In Inspector window->Particle System compo... Read more
Ambient Occlusion has no effect on Android
Ambient occlusion in the Post Processing stack has no effect on Android. This can be seen on an Android Pixel phone, and also in the... Read more
WindowsMR Platform XRSettings.supportedDevices reports Standalone VR SDKs
When you switch platforms from Standalone to Universal Windows Platform, the PlayerSettings->XRSettings->Virtual Reality SDKs from S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project
- ListView list items in UIToolkit get stuck when reorderMode is set to Animated and they are reordered using two or more fingers on touch devices
- Editor or player crashes when using a deeply nested Particle System with a sub-emitter that has multiple references
- [Metal][iOS] Application freeze when switching between portrait and landscape orientation on iPad Pro