Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b7
Issue ID
879610
Regression
Yes
Probe Volume is added to Shader Properties and compiled Shader code
Reproduction steps:
1. Open the attached project "ShaderTest.zip";
2. Open the "ShaderTest" scene;
3. Enter a play mode;
4. Open the Frame Debugger window;
5. Check properties for Plane or Cube objects.
Results: the Probe Volume is added to properties of an object.
Reproduced on: 5.6.0b6, 5.6.0b7.
Not reproduced on: 5.6.0b5, 5.6.0a1, 5.5.1p3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment