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[XCode] [iOS] "UNITY_USES_REMOTE_NOTIFICATIONS" is set to 1 by default
Reproduction steps: 1. Create new project 2. Build to iOS platform 3. Open Xcode project 4. Open "Classes/Preprocessor.h" code 5. No... Read more
[iOS] Audio playback doesn't start immediately after resuming an app on ...
When audio is played in an app, it doesn't resume immediately when the app returns from sleep. Steps to reproduce: 1) Open the late... Read more
Can't install Unity 2017.1.0a1 on Windows 10 (Error: Unity requires Win...
When trying to run installer for Unity 2017.1.0a1 error is being thrown. (see screnshot) Reproduction steps: 1) Download latest Uni... Read more
[WebGL] ZLib library locks up in Ionic.Zlib.ZlibStream.UncompressBuffer
To reproduce: 1) Open attached project 2) Build and run for WebGL 3) Click 'DO' button Player freezes indefinitely Does not happen ... Read more
[WinInstaller] Some dll's are left undeleted after Editor uninstallation
After deinstallation list of dll's is left in Editor folder. - Unity 2017.1.0a1/Editor/embree.dll - Unity 2017.1.0a1/Editor/OpenRL.... Read more
Animation name in Animator are blank if .anim name contains period
Steps to reproduce: 1. Download test.fbx and import it to Unity 2. Open Animator window and drag all test.fbx animations into it 3. ... Read more
[WebGL] If building is failed deep into process, build location still po...
To reproduce: 1) Open attached project 2) Build for WebGL Expected: The build will fail, and nothing will pop out Actual: Explorer ... Read more
Scene depends on multiple lightmaps
To reproduce: 1. Open attached project 2. Build bundles (Test->Buildbundles ) 3. Open level1.unity.bundle.manifest (...\Assets\Stre... Read more
Game window can not be moved after being detached error (NullReference E...
Reproduction steps: 1. Create new project. 2. Detach game window. Expected result: game window can be dragged, no errors in console... Read more
[iOS] Frameworks selected in 'Rarely used frameworks' are not linked wit...
If a framework, that is used in a plugin, is selected in 'Rarely used frameworks', it doesn't get linked to the Xcode project - this... Read more
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