Search Issue Tracker
Fixed in 2017.1.0f3
Votes
1
Found in
5.5.1f1
Issue ID
882357
Regression
No
[XCode] [iOS] "UNITY_USES_REMOTE_NOTIFICATIONS" is set to 1 by default
Reproduction steps:
1. Create new project
2. Build to iOS platform
3. Open Xcode project
4. Open "Classes/Preprocessor.h" code
5. Notice that "UNITY_USES_REMOTE_NOTIFICATIONS" is by default set to 1:
#define UNITY_USES_REMOTE_NOTIFICATIONS 1
Expected behaviour: "UNITY_USES_REMOTE_NOTIFICATIONS" should be set to 1 only if it is required for the project.
Actual behaviour "UNITY_USES_REMOTE_NOTIFICATIONS" is set to 1 by default.
Reproduced on versions: Unity 5.4.4p4, 5.5.2p1, 5.6.0b10, 2017.1.0a2
Unity 5.3.7p4 build did not have "UNITY_USES_REMOTE_NOTIFICATIONS" defined at all.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment