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Duplicate
Votes
9
Found in
5.5.1p3
Issue ID
882200
Regression
Yes
[WebGL] ZLib library locks up in Ionic.Zlib.ZlibStream.UncompressBuffer
To reproduce:
1) Open attached project
2) Build and run for WebGL
3) Click 'DO' button
Player freezes indefinitely
Does not happen in other platforms (tested WinStandalone and Android IL2CPP)
Reproduced in 5.5.1p3, 5.6.0b8
Not reproduced in 5.4.3p4
Comments (5)
-
sergey-pozdnukhov
Apr 21, 2017 09:19
Same for me in 5.6.0p1
-
bigramx
Mar 14, 2017 09:17
The same...
-
Evgeny-Eliseev
Mar 14, 2017 09:12
+1
5.5.2p1 - Still not works
5.4.5 - Still worksI need exactly ZlibStream, which is not in System.IO.Compression
-
Soraphis
Mar 06, 2017 20:59
this happens just when decompressing, as workaround you should be able to use this:
string savefile = "";
using (var decompressor = new System.IO.Compression.GZipStream(new MemoryStream(bytes), CompressionMode.Decompress)) {
using (var sr = new StreamReader(decompressor)) {
savefile = sr.ReadToEnd();
}
}or something similar
-
Soraphis
Mar 06, 2017 20:41
Same for me in 5.5.0f3
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