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Color banding after calling OnRenderImage after the PostProcessingStack
Steps to reproduce: 1. Open user attached project 2. Wait until the scene bakes 3. Play the scene 4. Notice the banding issue after ... Read more
[VideoPlayer] H264 videos don't loop on Samsung Galaxy S3 when Render Mo...
How to reproduce: 1. Download the attached project 2. Build and run on Android device 3. Video starts playing (loop is enabled) Resu... Read more
[VR]Standalone build closes if a VR enabled project is opened
Steps to reproduce: 1. Create a new project 2. Enable VR in player settings 3. Build for Standalone 4. Close the editor 5. Run the b... Read more
Editor crashes during lightmap bake
Steps to reproduce: 1. Download attached project. 2. Open scene level2_2 (Assets/scenes). 3. Bake lights with Ligthmapper set to Pro... Read more
Assemblies built with .NET 4.6 are not loaded on their first import
Steps to reproduce: 1. Delete 'Library' folder from the attached project (important) 2. Open attached project 3. Select "dotnet 35 s... Read more
Parent ContentSizeFitter doesn't update own size when child's ContentSiz...
To reproduce: 1. Open user's project 2. In Hierarchy window, check Parent object height - it's 300 3. Find and disable Granchild obj... Read more
Unity crashes at the Home screen when Bullguard software is installed
Bullguard software interferes with Unity Editor and causes a crash to it We have contacted Bullguard and made them aware of the iss... Read more
[Android] An application crashes if Development Build is enabled, on dev...
Reproduction steps: 1. Open the attached project "ReproProjezt.zip"; 2. Enable Development Build in Build settings; 3. Build the sce... Read more
Prefab with Skinned Mesh Renderer unable to Apply changes made to Bounds...
Steps to reproduce: 1. Open QA attached "SkinnedMeshRendererTest.zip" project 2. Select Cube in hierarchy 3. In the Skinned Mesh Ren... Read more
Sprite Atlas pack preview not correct when deleting asset after re-addin...
Sprite Atlas pack preview not correct when deleting asset after re-adding asset 1. Open attached project 2. Create sprite atlas 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects