Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b12
Issue ID
1021802
Regression
No
[Mobile] Crash with GrabIntoRenderTexture(), TextureImage() or Terminated due to memory issue
Reproduction steps:
1. Open the attached project.
2. Build it to a mobile device.
- Crash.
- Reproduced on all iOS devices, and some Android devices.
iPhone 7+ iOS 10.3.2, iPhone 7 iOS 11.2.6:
- Message from debugger: Terminated due to memory issue
iPad Pro 10.5" iOS 10.3.3 Metal:
- * frame #3: 0x0000000101011384 ProductName`::GrabIntoRenderTexture() at TextureReadbackMetal.mm:165 [opt]
iPad Pro 10.5" iOS 10.3.3 OpenGLES3:
ProductName was compiled with optimization - stepping may behave oddly; variables may not be available.
- * frame #12: 0x0000000100f70440 ProductName`::TextureImage() at ApiGLES.cpp:1679 [opt]
Reproduced with:
2017.2.2p3, 2017.4.1f1, 2018.1.0b12
Note:
- Stack trace attached in the edit.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node
Resolution Note (2019.2.X):
Poorly optimised project - devices are working as expected terminating applications when they exceed allowed memory.