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Votes
0
Found in
2018.1.0b12
Issue ID
1021802
Regression
No
[Mobile] Crash with GrabIntoRenderTexture(), TextureImage() or Terminated due to memory issue
Reproduction steps:
1. Open the attached project.
2. Build it to a mobile device.
- Crash.
- Reproduced on all iOS devices, and some Android devices.
iPhone 7+ iOS 10.3.2, iPhone 7 iOS 11.2.6:
- Message from debugger: Terminated due to memory issue
iPad Pro 10.5" iOS 10.3.3 Metal:
- * frame #3: 0x0000000101011384 ProductName`::GrabIntoRenderTexture() at TextureReadbackMetal.mm:165 [opt]
iPad Pro 10.5" iOS 10.3.3 OpenGLES3:
ProductName was compiled with optimization - stepping may behave oddly; variables may not be available.
- * frame #12: 0x0000000100f70440 ProductName`::TextureImage() at ApiGLES.cpp:1679 [opt]
Reproduced with:
2017.2.2p3, 2017.4.1f1, 2018.1.0b12
Note:
- Stack trace attached in the edit.
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Resolution Note (2019.2.X):
Poorly optimised project - devices are working as expected terminating applications when they exceed allowed memory.