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Lightmaps become broken on Unity 2017.2 and later when those were baked ...
The lightmaps aren't working correctly on Unity 2017.2 and later when those were baked on Unity 2017.1 or before. In this case, the ... Read more
[Shortcut Manager] Game View not getting events in edit mode
Unable to modify "Game Window Guides" while changing in the Game view. Steps to repro:1. Open EmptyArea scene from the attached proj... Read more
[Editor] Component UI overlaps on each other while changing 'Inspector W...
Component UI overlaps each other when changing 'Inspector Window' to Debug mode Steps to Repro:1. Create a new project or open attac... Read more
[iOS] Xcode compiler errors unknown type name bool in UnityInterface.h
To reproduce:1. Open attached project "XcodeCompileErrors.zip"2. Build for iOS3. Run build with Xcode to iOS device Expected result:... Read more
Scene that's Enabled = true in ProjectSettings\EditorBuildSettings with ...
Steps to reproduce:1. Open any Unity project2. Add two Scenes to Build list under File>Build Settings3. Open up ProjectSettings\E... Read more
[Editor] Baking pipeline runs in play mode when GI and Auto Generate are...
Steps for reproduction: 1) Create a new project2) Ensure that both Realtime GI and Baked GI are disabled3) Disable `Auto Generate`4)... Read more
Using negative value in Position W or H in Sprite Editor unable to delet...
To reproduce:1. Open attached project2. Select "spritebug.jpg"3. In the Inspector press Sprite Editor4. In the Sprite Editor make a ... Read more
Can't load a scene from asset bundle if scene has a period in the name
To reproduce:1. Open users attached project "TestProject.zip"2. Enable Development Build3. Open the built project4. Press Assets/Tes... Read more
[WSA] Unity allows building with an expired UWP Certificate
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Observe the UWP Certificate is expired4. Build5... Read more
[IL2CPP] Null Pointer dereference crashes when deserializing Dictionary ...
When using a BinaryFormatter to deserialize a Dictionary that contains a generic struct type whose type parameter is a class, in an ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size