Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a2
2018.2.0a8
Issue ID
1022900
Regression
Yes
[Editor] Component UI overlaps on each other while changing 'Inspector Window' to Debug mode
Component UI overlaps each other when changing 'Inspector Window' to Debug mode
Steps to Repro:
1. Create a new project or open attached project
2. Hierarchy window > select main camera
3. Right-click on the inspector tab > select Debug
4. If the UI artifacts does not show up, stay in Debug mode and select other game objects.
Actual Result:
UI doesn't adjust instantly to display debug component fields, after
few seconds or by clicking inspector window UI adjusts properly
Occurs with:
2018.2.0a8, 2018.2.0a7, 2018.2.0a6, 2018.2.0a5, 2018.2.0a2
Working with:
2018.2.0a1, 2018.1.0b13
Environment:
Windows 10, Mac 10.13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment