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Wrong color for the scenes section in Build Settings
Steps to reproduce : - create a new project - go to Build Settings and notice the color of the scenes section Note: Regression fro... Read more
No Anti-Aliasing in WebGL1.0
Steps to reproduce: 1. Download and open the user project in GitHub (https://github.com/qCring/UnityWebGLAATest) 2. Build for WebGL ... Read more
[UIProfiler]Time ms increases for Profiler.FinalizeAndSendFrame when the...
To reproduce: 1. Create a new project 2. Add many different UI game objects 3. Enter Play mode 4. Open Profiler 5. Wait for a few m... Read more
Memory usage constantly increases after using UI Canvas at runtime
In play mode, memory usage constantly increases after using UI canvas at runtime. Even if no tasks are performed, memory consumption... Read more
[Android] Application crashes if permission request window for photos, m...
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run 'TestScene' on a device 3) Wait around 1-2 minu... Read more
[PLM] Atlas packing of lightmaps is not optimized
Progressive lightmapper unnecessarily splits UV charts into multiple lightmaps Steps for reproduction: 1) Open the scene `Lightmap... Read more
Clicking on a prefab while in play mode calls Awake on that prefab conti...
Clicking on a prefab while in play mode calls Awake on that prefab continuously Repro Steps: - Download the Tanks project form the... Read more
Editor stops working/crashes in RtlpUnWaitCriticalSection when building ...
1. Open the users attached "BuildCrash" project 2. Go to File --> Build Settings 3. Press Build and Run with the Standalone platform... Read more
Adding another scene to the hierarchy crashes Unity
Adding a specific scene into hierarchy crashes Unity. Making even a slightest change in the scene, for example moving any object a b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects