Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
1
Found in
2017.1.0b10
Issue ID
923698
Regression
Yes
No Anti-Aliasing in WebGL1.0
Steps to reproduce:
1. Download and open the user project in GitHub (https://github.com/qCring/UnityWebGLAATest)
2. Build for WebGL
3. Open "about:config" in Firefox and disable "webgl.enable-webgl2"
4. Open generated html in Firefox
5. Notice that the cube is not affected by Anti-Aliasing
Expected result: Anti-Aliasing should be present in WebGL builds
Reproduced in: 2017.2.0b2, 2017.1.0f3, 5.6.2p2, 5.6.0a2
Not reproduced in: 5.5.4p1, 5.4.5p4
Regression since: 5.6.0a2
Fixed in: 2017.3.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Exception when adding column to multicolumntreeview with visible set to false
- “InvalidOperationException: System.InvalidOperationException” and “Assertion failed on expression” errors are logged when starting Server in Play mode
- [iOS] App freezes and the "You can attach a managed debugger now if you want” message doesn’t show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled
- TouchScreenKeyboard.hideInput set from "true" to "false" when TextField is clicked in Android builds
- [Android] ReadPixels gives different results when using Vulkan on some devices
Add comment