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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

2017.1.0f1

Issue ID

923684

Regression

No

[PLM] Atlas packing of lightmaps is not optimized

Progressive Lightmapper

-

Progressive lightmapper unnecessarily splits UV charts into multiple lightmaps

Steps for reproduction:

1) Open the scene `LightmapSplit`
2) Choose Progressive Lightmapper as the baking backend and generate the lighting
3) Observe that there are two intensity and directional lightmaps
4) Change the baking backend to Enlighten and generate the lighting again
5) Observe that there are only one intensity and directional lightmaps

Notes:
- Even though there is enough space in the first lightmap layout, UV charts are split into a second lightmap
- This issue becomes an important problem when working with lots of geometry
- Atlas packing is correctly handled in Enlighten

  1. Resolution Note:

    Postponed against feature work.

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