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Reflection Probe's Box Offset is inverted after manually moving probe's ...
Steps to repro: 1. Download attached project: https://drive.google.com/open?id=1JfrNt_hJ3M8FqsfJUkuurdSOB0XWaw0X ; 2. Open 't1' sce... Read more
StaticBatchingUtility.Combine() leaks memory with combined mesh data
The combined mesh data is never getting freed, even though all GameObjects that were used to create the combined mesh have been remo... Read more
[Metal][NVIDIA] Grass Textures are flickering when using Post Processing...
How to reproduce: 1. Open "GrassFlicker" project and "1ksubmit" scene 2. Expand "FPSController" GameObject in Hierarchy and click o... Read more
NetworkTransport.Send() leaks memory
Reproduction steps: 1. Open project attached (Repro.zip). 2. Open scene "Test". 3. Press Play. 4. Wait till memory usage stabilizes.... Read more
InstanceID is not transferred from vertex to domain shader
Steps to reproduce: 1. Open attached Unity Project "923897-TesselationShader.zip" 2. Load Scene "Tesselation x Instancing" 3. Optio... Read more
Crash at FreeImage_ZLibCRC32 due to .jpg file's meta file
Steps to reproduce: 1. Open "cross0623.zip" project ========== OUTPUTING STACK TRACE ================== 0x000000018004A45E (FreeIm... Read more
Camera Viewport Rect and Depth causes rendering issues with multiple Cam...
A regression since 5.6. The first Camera has Clear Flags set to Skybox. The second and third Camera has Clear Flags set to Depth on... Read more
Crash in GetRenderManager when going underwater and looking up to the su...
To reproduce: 1. Open attached Unity project "1.zip" 2. Open "1" scene 3. Go into Play Mode 4. Walk to the water source and go unde... Read more
VCS - Unity registers local changes after changelist has been committed ...
This is a user submitted issue by a partner studio. 1. Create a new Unity project somewhere under your P4 workspace root 2. Go int... Read more
Copy and pasting Animator State Machine changes "Default state" to the m...
To reproduce: 1. Create new project. 2. Create new "Animator Controller" in Project window, and open it in the Animator window. 3. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects