Search Issue Tracker
Fixed in 2017.2.X
Votes
1
Found in
2017.1.0b10
Issue ID
923903
Regression
Yes
NetworkTransport.Send() leaks memory
Reproduction steps:
1. Open project attached (Repro.zip).
2. Open scene "Test".
3. Press Play.
4. Wait till memory usage stabilizes.
5. Inspect how memory usage slowly increases. (does not start instantly, wait for 5-10 seconds)
Expected result: Memory usage will not increase.
Actual result Memory usage slowly increases.
Notes: Since 5.6.1p1 leak speed increased from 0-0.1 to 0.2-0.3 every second.
Reproduced on: 5.6.1p1, 2017.1.0f1, 2017.1.0b1.
Works fine on: 5.6.1f1.
Regression introduced in 5.6.1p1.
Forum thread: https://forum.unity3d.com/threads/am-i-going-crazy-big-memory-leak-in-networktransport-send.479295/
------------------------------------------------------------------------------------------------------------------------
Fixed in: 5.6.2p2, 2017.1.0f3 (not confirmed) and 2017.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment