Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.1p2
Issue ID
923842
Regression
Yes
Camera Viewport Rect and Depth causes rendering issues with multiple Cameras
A regression since 5.6.
The first Camera has Clear Flags set to Skybox.
The second and third Camera has Clear Flags set to Depth only.
All Cameras have different Culling Masks.
Steps to reproduce:
1. Open User's attached project
2. Play
Expected behavior: 3 squares (blue, green and red) are visible.
Actual behavior: 2 squares (blue and green) are visible.
Reproduced with: 2017.2.0b1, 2017.1.0f1, 5.6.1p2.
Not reproduced with: 5.5.4p1, 5.4.5f1, 5.3.8p2.
Note: if "Main Camera3" Rendering Path is set to Deferred, the issue is gone.
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only one project opens when quickly launching two projects from Unity Hub
- 2 lights are rendered when 8 lights exist and using Custom Lighting Shader Graph with Forward or Deferred rendering
- Font size changes the letter spacing when a custom Text Style with a defined font size is used on bolded text
- Downloads fail with ETIMEDOUT when using proxy environment variables
- Unused separation line is used in the Prefab Context Menu when right clicking child Prefabs
chyrho
Aug 01, 2019 03:57
I think this issue is only partially fixed. We recently ran into something very similar using Unity 2017.4.22. In our case, the repro conditions are following:
* iOS build running on device (does not repro on other platforms, or in the editor)
* Multiple cameras in the scene with various depths; preferrably with lowest depth camera drawing skybox only, other ones clearing depth buffer and drawing some 3d objects
* Add a directional light to cast shadow
* Set up 3d objects to cast and receive shadows
* In quality settings, delete all levels except one, enable both MSAA and shadow (any quality)
The symptom is that only the camera with highest depth is rendered.
elena7
Apr 25, 2019 05:20
Not fixed in 2018.3.7 (orthographic camera)
Loapmail
Aug 14, 2018 13:00
Reproduced with: 2018.2.2f1 [LightweightRenderPipeline] (Forward rendering-only)
truegod1205
Jan 02, 2018 16:30
Has it been fixed?