Search Issue Tracker
Fixed in 2017.3.0f3
Votes
6
Found in
5.6.2f1
Issue ID
923921
Regression
Yes
[Metal][NVIDIA] Grass Textures are flickering when using Post Processing Stack from Asset Store
How to reproduce:
1. Open "GrassFlicker" project and "1ksubmit" scene
2. Expand "FPSController" GameObject in Hierarchy and click on its child "FirstPersonCharacter" GameObject
3. Select new Post Processing Behaviour profile for its Camera (the same profile can be chosen)
4. Enter playmode
Expected result: After selecting Post Processing profile, Grass Textures do not start flickering and are rendered fine
Actual result: After selecting Post Processing profile, Grass Textures start flickering
Note: Seems to be to be reproducible with any Post Processing settings configuration
Regression introduced in - 5.6.0b3
Reproducible with - 2017.2.0b3, 2017.1.0f3, 5.6.2p3, 5.6.0b3
Not reproducible with - 5.6.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment