Search Issue Tracker
Fixed in 2017.3.0f3
Votes
6
Found in
5.6.2f1
Issue ID
923921
Regression
Yes
[Metal][NVIDIA] Grass Textures are flickering when using Post Processing Stack from Asset Store
How to reproduce:
1. Open "GrassFlicker" project and "1ksubmit" scene
2. Expand "FPSController" GameObject in Hierarchy and click on its child "FirstPersonCharacter" GameObject
3. Select new Post Processing Behaviour profile for its Camera (the same profile can be chosen)
4. Enter playmode
Expected result: After selecting Post Processing profile, Grass Textures do not start flickering and are rendered fine
Actual result: After selecting Post Processing profile, Grass Textures start flickering
Note: Seems to be to be reproducible with any Post Processing settings configuration
Regression introduced in - 5.6.0b3
Reproducible with - 2017.2.0b3, 2017.1.0f3, 5.6.2p3, 5.6.0b3
Not reproducible with - 5.6.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment