Search Issue Tracker
Fixed in 2017.3.0f3
Votes
6
Found in
5.6.2f1
Issue ID
923921
Regression
Yes
[Metal][NVIDIA] Grass Textures are flickering when using Post Processing Stack from Asset Store
How to reproduce:
1. Open "GrassFlicker" project and "1ksubmit" scene
2. Expand "FPSController" GameObject in Hierarchy and click on its child "FirstPersonCharacter" GameObject
3. Select new Post Processing Behaviour profile for its Camera (the same profile can be chosen)
4. Enter playmode
Expected result: After selecting Post Processing profile, Grass Textures do not start flickering and are rendered fine
Actual result: After selecting Post Processing profile, Grass Textures start flickering
Note: Seems to be to be reproducible with any Post Processing settings configuration
Regression introduced in - 5.6.0b3
Reproducible with - 2017.2.0b3, 2017.1.0f3, 5.6.2p3, 5.6.0b3
Not reproducible with - 5.6.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
Add comment