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Unity crashes on Object::GetInstanceID when destroying GameObject
How to reproduce:1. Open the "Crash.zip" project2. Open the "SampleScene" scene3. Press Play4. Press Space Actual result: Unity cras... Read more
[2018.2] [OSX] Opening script in editor opens multiple instances of Visu...
To reproduce:1. Create a new project2. Add new c# script to project3. Click to open a newly created script Expected: one instance of... Read more
[UWP] Reference Rewriter fails when referencing Unity.Cecil.dll
Steps to reproduce:1. Download 1031094_repro.zip2. Switch platform to UWP3. Build project4. Observe the error in the Console window:... Read more
Static objects lose their Polybrush modifications when entering Play mod...
How to reproduce:1. Open attached project "Polybrush_LoseModifications.zip" and scene "TestScene"2. Enter Play mode3. Observe Scene/... Read more
[2018.1 and earlier] Crash in PhysX::SQ::Populate when using applyShapeT...
To reproduce:1. Open project2. Make sure, that Size over Lifetime is enabled in 'FxWpnHeavyBurstFireBlasterProjectile' prefab3. Play... Read more
Crash on GetLastPathNameComponent while importing package
How to reproduce:1. Open the "Package Crash.zip" project2. If Unity didn't crash, close Unity Actual result: Unity crashes. Reproduc... Read more
[UI] CanvasGroup Interactable field value is not applied on element crea...
To reproduce:1. Open any project2. Create a UI panel named "GroupParent" and add CanvasGroup component3. Uncheck the CanvasGroup Int... Read more
WheelCollider.GetGroundHit causes crash at Scripting::ScriptingWrapperFo...
How to reproduce:1. Open the "ScriptWrapper_Crash.zip" project2. Open the "Car" scene3. Press Play Actual result: Unity crashes. Rep... Read more
[VCS] Provider.Delete doesn't mark folder content for delete until edito...
Steps to reproduce: 1. Setup VCS perforce2. Open attached projecti in workspace and push it to repo3. In top menu, click Test > P... Read more
[Graphics Emulation] Emulation settings are not being saved
It is an very annoying issue (UX) that the graphics emulating settings are not being saved per project. It resets back to default ev... Read more
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