Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0f1
Issue ID
1031017
Regression
Yes
Crash on GetLastPathNameComponent while importing package
How to reproduce:
1. Open the "Package Crash.zip" project
2. If Unity didn't crash, close Unity
Actual result: Unity crashes.
Reproducible with: 2018.1.0f2, 2018.1.0a5
Not Reproducible with: 2018.2.0b3, 2018.2.0a1, 2018.1.0a4, 2017.4.2f2
Notes:
The crash happens when importing DefaultMale.fbx (defaultMale_Mat.mat takes a long time importing, which may be part of the issue)
----------------------------------------------
fixed in 2018.1.3f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment