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[iOS] Post-process effect material that fades a camera's rendered scene ...
Reproduction steps:1. Open the attached project "iOSTestProject-5.6.5"2. Open the TestScene.unity;3. Enter a play mode. Expected res... Read more
[Shaders] Reflection probe added to scene affects _LightColor0 value in ...
To reproduce:1. Open project2. Play scene Expected: sphere will be red coloredActual: the sphere is blinking in red and black colors... Read more
Performance issues and freezes occur when drawing Tiles on a Grid that i...
How to reproduce:1. Open the attached Unity project (tilemaps.zip)2. Open the "test" scene3. In the Tile Palette window, click on th... Read more
MonoManager access violation when executing method in batch mode from ba...
When creating a project entirely from batch mode, and then trying to launch it a second time with -executeMethod, the Editor process... Read more
[VR]OpenGL initialization is slow, resulting in a crash due to SteamVR o...
Steps to reproduce:1. Create a new project2. Download the SteamVR package3. Set Graphics API to OpenGLCore4. Open scene "example"5. ... Read more
[Animation Window] Curves stutter/partially disappears when entering pla...
Steps to reproduce:1. Download repro_1035934.zip2. Open "Main" scene3. Open Animation Window3. Select "cube" Game Object4. Enter Pla... Read more
RaycastCommand gives incorrect results when direction vector is not norm...
How to reproduce:1. Open given Unity project2. Enter "SenseTest" scene3. Enter Play Mode4. Select scene window5. Select "SenseManage... Read more
Setting a default layer state in a sub-state machine doesn't make the En...
To reproduce: 1. Open the project, attached by the user (ANIMATOR SUB-STATEMACHINE DEFAULT LAYER.zip)2. Open the "SampleScene" scene... Read more
[iOS] [ReplayKit] Application black screens and becomes unresponsive whe...
Reproduction steps:1. Create a new Google account or use mine (created for a testing purpose - credentials in the edit).2. Open the ... Read more
SceneManager.sceneCountInBuildSettings reports a different numbers of sc...
To reproduce: 1. Open the project, attached by the user (Daniel.zip)2. Open the "pre" scene3. Put "Debug.Log (SceneManager.sceneCoun... Read more
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