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0
votes
By Design

[Gradle] CommandInvokationFailure: Gradle build failed with with non-zer...

Mobile

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Jul 13, 2017

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Version/s: 5.6.2f1

Steps to reproduce: 1) Download attached project 'ExportGradleFailure.zip' and open in Unity 2) Make sure BuildSystem is set to Gra... Read more

8
votes
Fixed

NavMesh is generated differently depending on the world position of the ...

AI Navigation

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Jul 13, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open the project, attached by the user (NavmeshBug.zip) 2. Open the "NavmeshRepro" scene 3. Open Navigation window... Read more

1
votes
Fixed

[AssetBundles] AssetBundle.LoadAllAssets does not load objects in the bu...

Asset Bundles

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Jul 13, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Open user attached project 2. Open Test.scene 3. Select the "Test Loader" object in the hierarchy, notice tha... Read more

0
votes
Fixed

Crash in mono_jit_runtime_invoke when Animator instantiated from Script ...

Animation

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Jul 13, 2017

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Version/s: 2017.1.0f3

How to reproduce: 1. Open the attached users project "2017AnimatorCrash" and "scene" scene 2. Enter playmode and open Animator win... Read more

0
votes
Duplicate

MonoDevelop throws errors when being attached to Unity projects with .NE...

CodeEditors

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Jul 13, 2017

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Version/s: 2017.1.0f3

Reproduction steps: 1) Create or open already existing project 2) Switch your code editor to MonoDevelop 3) Change project Scripting... Read more

68
votes
Fixed

[Windows] Editor uses OS locale settings (i.e. commas instead of dots in...

Themes

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Jul 13, 2017

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Version/s: 2017.1.0f3

Setting the Project to use the new Experimental .NET 4.6 support apparently results in the Editor using the OS's Locale for formatti... Read more

0
votes
Duplicate

Event System does not trigger if Canvas Render mode is set to "Screen Sp...

uGUI

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Jul 13, 2017

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Version/s: 2017.1.0f3

How to reproduce: 1. Open attached project 2. Set Canvas Render mode to "Screen Space - Camera" or "World Space" (result is the same... Read more

0
votes
By Design

Intensity of decoded directional lightmap vs. realtime light on a normal...

Shaders

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Jul 13, 2017

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Version/s: 2017.1.0f3

Using real time lighting mode, quad with sphere normal map look the same as the sphere. Changing light angle, quad is properly updat... Read more

0
votes
Fixed
0
votes
Duplicate

Adding a script with "Add Component" crashes Unity

Editor - Other

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Jul 13, 2017

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Version/s: 2017.2.0b2

Repro steps: 1. Open "MinimalReproProject.zip" 2. Click on the Main Camera in the Hierarchy window 3. In the Inspector window click... Read more

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