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[Gradle] CommandInvokationFailure: Gradle build failed with with non-zer...
Steps to reproduce: 1) Download attached project 'ExportGradleFailure.zip' and open in Unity 2) Make sure BuildSystem is set to Gra... Read more
NavMesh is generated differently depending on the world position of the ...
To reproduce: 1. Open the project, attached by the user (NavmeshBug.zip) 2. Open the "NavmeshRepro" scene 3. Open Navigation window... Read more
[AssetBundles] AssetBundle.LoadAllAssets does not load objects in the bu...
Steps to reproduce: 1. Open user attached project 2. Open Test.scene 3. Select the "Test Loader" object in the hierarchy, notice tha... Read more
Crash in mono_jit_runtime_invoke when Animator instantiated from Script ...
How to reproduce: 1. Open the attached users project "2017AnimatorCrash" and "scene" scene 2. Enter playmode and open Animator win... Read more
MonoDevelop throws errors when being attached to Unity projects with .NE...
Reproduction steps: 1) Create or open already existing project 2) Switch your code editor to MonoDevelop 3) Change project Scripting... Read more
[Windows] Editor uses OS locale settings (i.e. commas instead of dots in...
Setting the Project to use the new Experimental .NET 4.6 support apparently results in the Editor using the OS's Locale for formatti... Read more
Event System does not trigger if Canvas Render mode is set to "Screen Sp...
How to reproduce: 1. Open attached project 2. Set Canvas Render mode to "Screen Space - Camera" or "World Space" (result is the same... Read more
Intensity of decoded directional lightmap vs. realtime light on a normal...
Using real time lighting mode, quad with sphere normal map look the same as the sphere. Changing light angle, quad is properly updat... Read more
Adding a script with "Add Component" crashes Unity
Repro steps: 1. Open "MinimalReproProject.zip" 2. Click on the Main Camera in the Hierarchy window 3. In the Inspector window click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects