Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0f3
Issue ID
930785
Regression
Yes
Event System does not trigger if Canvas Render mode is set to "Screen Space - Camera" or "World Space"
How to reproduce:
1. Open attached project
2. Set Canvas Render mode to "Screen Space - Camera" or "World Space" (result is the same)
3. Enter Play mode
4. Point over UI object
Expected result: Pointing over UI object should trigger Event System (messages should appear in Debug log).
Actual result: Pointing over UI object does not trigger Event System.
Reproducible with: 2017.2.0b3, 2017.1.0f3, 2017.1.0b10, 2017.1.0b1, 2017.1.0a4.
Regression introduced in: 2017.1.0a4.
Not reproducible with: 2017.1.0a3, 2017.1.0a2, 2017.1.0a1, 5.6.2f1, 5.5.4p1.
Notes:
Event System triggers if Canvas Render mode is set to "Screen Space - Overlay".
Event System triggers If UI Image component is attached to the image object.
Comments (1)
-
Eviral
Feb 02, 2018 09:53
Please fix !!!
Big regression, i can't switch to 2017 because of that :(
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Remote Config] PreparePayloadWithConfigType function is looking for camelCase property names, when the JSON objects are using PascalCase naming
- UI Builder Viewport's Tool Gizmo has deadzones
- SpriteShapes are rendered using multiple draw calls when the SRP Batcher determines their nodes are incompatible in a specific project
- UI Toolkit Debugger "Pick Element" selects Scene view panel when trying to select a world space UI element in the Scene view
- MSAA warnings are thrown when custom post-processing is used and the Scene contains transparent GameObjects
This is a duplicate of issue #930009