Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0f3
Issue ID
930785
Regression
Yes
Event System does not trigger if Canvas Render mode is set to "Screen Space - Camera" or "World Space"
How to reproduce:
1. Open attached project
2. Set Canvas Render mode to "Screen Space - Camera" or "World Space" (result is the same)
3. Enter Play mode
4. Point over UI object
Expected result: Pointing over UI object should trigger Event System (messages should appear in Debug log).
Actual result: Pointing over UI object does not trigger Event System.
Reproducible with: 2017.2.0b3, 2017.1.0f3, 2017.1.0b10, 2017.1.0b1, 2017.1.0a4.
Regression introduced in: 2017.1.0a4.
Not reproducible with: 2017.1.0a3, 2017.1.0a2, 2017.1.0a1, 5.6.2f1, 5.5.4p1.
Notes:
Event System triggers if Canvas Render mode is set to "Screen Space - Overlay".
Event System triggers If UI Image component is attached to the image object.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
This is a duplicate of issue #930009