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Fixed in future release

Votes

8

Found in

5.5.0f3

Issue ID

930830

Regression

Yes

NavMesh is generated differently depending on the world position of the object

AI

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Workaround is possible

To reproduce:

1. Open the project, attached by the user (NavmeshBug.zip)
2. Open the "NavmeshRepro" scene
3. Open Navigation window
4. Observe the NavMeshes in the scene

Expected: NavMesh generation doesn't depend on the world position of the object

Reproduced in 5.5.4f1, 5.6.0f3, 5.6.2p3, 2017.1.0f3, 2017.2.0b3

Fixed in 2018.1.0a1

Comments (1)

  1. 824d86c496e94cd2f465497f201422ee?d=mm

    BenHymers

    Jul 20, 2017 13:20

    For anyone that finds this issue - it's also to do with a break in the navmesh. A bug I reported got resolved as a duplicate of this one; here's my repro project for more information:

    https://github.com/hymerman/unity-bug-repro-break-in-navmesh-on-tile-boundary

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