Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X
Votes
8
Found in
5.5.0f3
Issue ID
930830
Regression
Yes
NavMesh is generated differently depending on the world position of the object
To reproduce:
1. Open the project, attached by the user (NavmeshBug.zip)
2. Open the "NavmeshRepro" scene
3. Open Navigation window
4. Observe the NavMeshes in the scene
Expected: NavMesh generation doesn't depend on the world position of the object
Reproduced in 5.5.4f1, 5.6.0f3, 5.6.2p3, 2017.1.0f3, 2017.2.0b3
Fixed in 2018.1.0a1
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BenHymers
Jul 20, 2017 13:20
For anyone that finds this issue - it's also to do with a break in the navmesh. A bug I reported got resolved as a duplicate of this one; here's my repro project for more information:
https://github.com/hymerman/unity-bug-repro-break-in-navmesh-on-tile-boundary