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[iOS] Crash when the app is closing - KillAllBackgroundThreadsAndWaitFor...
To reproduce:1. Open attached project2. In the top menu Tools > Dice > Build > Build iOS Dev3. Open the Xcode project4. Rem... Read more
[Timeline] The size of an empty animation clip in the Timeline doesn't i...
Repro steps:1. Open QA attached project "repro"2. Open the Timeline Window3. Select "New Animation" clip in the Timeline4. Try to in... Read more
[XR] Occlusion occludes objects even when it doesn't need to in VR
Steps to reproduce:1. Download and open the attached project2. Enter Play Mode3. Select Player (origin)(Clone)4. On the Negate track... Read more
[Networking] Base class command only called on first deriving script att...
Steps to reproduce:1) Open the attached project.2) Build a standalone client (any platform).3) Run 'Test' scene and start the server... Read more
The toolbar of Project Window is higher than the toolbars of other windows
How to reproduce:1. Open any project2. Configure layout as in the screenshot (Screenshot.png) Expected result: All of the toolbar he... Read more
MonoBehaviour.OnMouseEnter misbehaves after changing parent of its GameO...
To reproduce: 1. Open the attached project (OnMouseOver.zip)2. Open the "SampleScene" scene3. Enter Play mode4. Hover over the cube,... Read more
Error "il2cpp.exe did not run properly" while building for Android
To reproduce: 1. Open the attached project (il2cpp bug.zip)2. Build the project Expected: the build doesn't fail Reproduced 2017.2.3... Read more
Animation on Timeline is sliding
To reproduce: 1. Open the attached project (timelineRootMotion.zip)2. Open the "SampleScene" scene3. Enter Play mode4. Observe that ... Read more
[Scripted Importer] It is impossible to change script inside "Script" fi...
How to reproduce:1. Open attached project "caseNumberTwoFor_1033058"2. Select "Sample.bug0" inside Project window3. Select any other... Read more
[TextMeshPro] Changes to sprite asset cause sprite to not be rendered
DescriptionChanges to the sprite import settings cause sprites to disappear from the scene. You need to regenerate the sprite or pla... Read more
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