Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0a4
Issue ID
946445
Regression
No
Iso camera renders the scene blue (fully in fog)
1. project uses deferred BUT when you switch to isometric - deferred cannot be used with ortho camera so editor is switched to forward
2. fog settings are used ONLY in forward (for deferred you need fog-as-post-effect)
3. when you change scene camera perspective<->ortho camera distance changes too (and considerably i must add) so fog kicks in much earlier
Though, i must add, even if fog is switched to linear it is still way more abrupt change than in perspective
it is not a regression per se as you can see in screenshots that there were parts "fully in fog" before - it is just start way earlier now
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment