Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.2f1
Issue ID
946536
Regression
No
Connecting rigidbody with Hinge Joint and Constraining both rigidbodies the same results in them breaking
To reproduce:
1. Open attached Unity project "Bug.rar"
2. Open "buggy" scene
3. Go into Play mode
Expected result: The connected cubes should collide with the ball and rotate with z axis accordingly
Actual result: On collision with the ball, the connected cubes disappear from the view and seem to be moving away at incredible speed (see attached gif "disappear.gif")
Note: Removing the constrains of either of the cubes' rigidbodies fixes the issue
Note: Constraining only the rotation of Y axis on both cubes' rigidbodies results in very peculiar behaviour (see attached gif "yconstrain.gif")
Reproduced on: 5.6.3p4, 2017.1.1p4, 2017.2.0f2, 2017.3.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Add comment