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Fixed in 2017.3.0f3

Fixed in 2017.2



Found in


Issue ID




Crash on ApplyMaterialPassWithCache when generating lighting and "Lightmap Static" is enabled

Global Illumination


How to reproduce:
1. Open attached Unity project"
2. Load scene "01" located in Assets-->cena
3. Wait until crash occurs

Expected result: Light is baking without crash.
Actual result: Unity crashes while generating lighting.

Workaround: In the Hierarchy window select Water-->Water4Advanced-->Tile and disable "Lightmap Static" in the Mesh Renderer. Press Apply in the top of an Inspector window.

Regression first introduced in: 2017.1.0b2
Reproducible with: 2017.3.0a7, 2017.2.0b10, 2017.1.0p5, 2017.1.0b2
Not reproducible with: 5.5.4p4, 5.6.3p2, 2017.1.0b1

* crash should occur after 10-30 sec (2017.1 version). Sometimes it could take longer than that (depends on Unity version).
* Unity also crashes while building scene.

Fixed in: 2018.1.0a1, 2017.2.0p2

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