Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.2.X
Votes
0
Found in
2017.1.0f3
Issue ID
946517
Regression
Yes
Crash on ApplyMaterialPassWithCache when generating lighting and "Lightmap Static" is enabled
How to reproduce:
1. Open attached Unity project Workshop.zip"
2. Load scene "01" located in Assets-->cena
3. Wait until crash occurs
Expected result: Light is baking without crash.
Actual result: Unity crashes while generating lighting.
Workaround: In the Hierarchy window select Water-->Water4Advanced-->Tile and disable "Lightmap Static" in the Mesh Renderer. Press Apply in the top of an Inspector window.
Regression first introduced in: 2017.1.0b2
Reproducible with: 2017.3.0a7, 2017.2.0b10, 2017.1.0p5, 2017.1.0b2
Not reproducible with: 5.5.4p4, 5.6.3p2, 2017.1.0b1
Notes:
- crash should occur after 10-30 sec (2017.1 version). Sometimes it could take longer than that (depends on Unity version).
- Unity also crashes while building scene.
Fixed in: 2018.1.0a1, 2017.2.0p2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
- Crash on UNITY_FT_Render_Glyph_Internal when Generating Font Atlas in the Font Asset Creator Window
VitorCrote
Feb 12, 2020 17:00
Excellent issue! I almost die when I see that i have destroyed my scene, now I got it back! Thank you soo much!