Search Issue Tracker
Bounds provided in additionalVertexStreams never get used when modifying...
1. Open the attached "BoundsProject" and "Main" scene 2. Open the "Expand" script, notice that the Mesh Vertex data (along with its ... Read more
Importing an OBJ file with more than 17 groups fails (with Houdini)
How to reproduce: 1. Create new empty project 2. Import attached .obj files 3. Notice that sidewalks.obj have more than 17 groups, s... Read more
Unity Microphone does not work with Razer Kraken 7.1 Chroma headsets whi...
To reproduce: 1) Have the Razer Synapse installed and the Razer Kraken 7.1 Chroma headset 2) Open attached project and scene in it 3... Read more
[VR] It's not possible to force LandscapeRight orientation in VR mode
The attached project toggles VR mode on and off repeatedly. On every other occasion when VR mode is turned off, a different screen o... Read more
Videos are being transcoded when switching platform even when they are c...
How to reproduce: 1. Open user attached project 2. Enable Cache Server 3. Switch platform Expected behaviour: Caching transcoded vi... Read more
Dragging a clip in the timeline and releasing drag outside of the timeli...
Dragging a clip in the timeline and releasing drag outside of the timeline window freezes clip. Repro: 1- Open project in attachmen... Read more
[iOS][Regression] Signing info gets broken when appending a project whic...
1. Build any project. 2. Disabled automatic signing and a select a provisioning profile. 3. Build in Unity and use append on the gen... Read more
crash when using GameObjectRecorder
Crash when using GameObjectRecorder Repro: try recording with a GameObjectRecording and not setting a root (or setting a null root) Read more
Setting all boneWeights to 0 makes Renderer Bounds infinite and spams 'A...
Steps to reproduce: 1.Open attached “BoneWeights.zip” Unity project 2.Open scene “Test" 3.Enter Play mode Expected results: Error... Read more
[Android] In dev mode the app is drawn on top of the lock screen which b...
How to reproduce: 1. Open QA attached project 2. Set up any lock protection (Pattern, pin, password etc) on the device 3. Deploy the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP