Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X
Votes
0
Found in
5.6.3f1
Issue ID
946796
Regression
No
[Android] In dev mode the app is drawn on top of the lock screen which blocks native content (e.g keyboard)
How to reproduce:
1. Open QA attached project
2. Set up any lock protection (Pattern, pin, password etc) on the device
3. Deploy the app to device in Dev mode
4. Lock and then wake up the device
5. Touch InputField to call the keyboard
-- Notice the keyboard is not displayed
Actual behaviour: Native content not displayed since the phone is 'locked'
Reproduced on: 5.6.4p4, 2017.1.2p4, 2017.2.1p1, 2017.3.0f3, 2018.1.0b1
Devices under testing
Reproduced using:
Google Pixel XL*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/marlin/marlin:8.0.0/OPR6.170623.012/4283428:user/release-keys
Razer Phone*, OS:7.1.1, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:razer/cheryl/cheryl_ckh:7.1.1/NMF26X-CKH-171108/853:user/release-keys
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
Add comment