Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
5.6.1f1
Issue ID
946809
Regression
No
Setting all boneWeights to 0 makes Renderer Bounds infinite and spams 'Assertion failed' errors
Steps to reproduce:
1.Open attached “BoneWeights.zip” Unity project
2.Open scene “Test"
3.Enter Play mode
Expected results:
Errors are not being spammed
Actual results:
Many different ‘Assertion failed’ errors are being spammed
Reproduced in: 2017.3.0b4, 2017.2.0f3, 2017.1.2f1, 5.6.4f1, 5.5.5f1, 5.4.6f2, 5.4.0f1
Note: if even a single boneWeight is not 0, no errors are being spammed
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures
- [Linux] Drag-and-drop functionality doesn’t work in Editor when using touchscreen
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
- Solid gray or black areas are present when using ShaderGraph with Custom Function nodes without manual reimport
Add comment