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[GPU PLM] Radeon Pro denoiser runs out of memory and crashes the editor ...
Steps to reproduce: 1. Open any existing project2. Navigate to the lighting window3. Make sure that lightmapper is set to Progressiv... Read more
Graphics.CopyTexture does not copy information into the last (1x1) mip o...
How to reproduce:1. Open the attached project named "BugRepro"2. Open the SampleScene and enter Play mode3. Select the VisualizeMipL... Read more
GUI.Color not applied when using Personal theme
Reproduction steps:1. Open attached project 'Test.zip' and scene 'TestScene'2. Set Edit -> Preferences -> General -> Editor... Read more
Custom EditorWindow's PropertyDrawer does not render property field list
How to reproduce:1. Open the attached 'project-1273190.zip' project2. In the Editor, select 'Window' > 'Hello Window'3. Expand th... Read more
[Terrain] Missing documentation regarding valid height ranges for SetHei...
Should mention that although Setheights accepts [unclamped and signed] ranges, they need to be between 0 and 1. Height values packed... Read more
[Android][GLES3] Using framebufferfetch and sampling a texture at the sa...
Repro steps:1. Open attached project2. Build and Run on Android3. Check for errors in the logcat Actual: GLSL link error: Error: uni... Read more
Crash after an Overflow in memory allocator when changing Particle Syste...
Reproduction steps:1. Open user's attached project2. Open scene "SampleScene"3. Add "Particle System" prefab to the scene4. Enter Pl... Read more
SpriteAtlasManager late binding crash
How to reproduce:1. Open the attached project named "TestLateBinding"2. Open the SampleScene3. Enter the Play mode and start clickin... Read more
[Android] Screen.orientation does not change if rotating device from one...
Repro steps:1. Open attached project2. Build and Run on Android3. Hold the device in either landscape orientation and notice the out... Read more
NullReferenceException error is thrown when updating more than one Avata...
How to reproduce:1. Open the user's attached "AvatarUpdateTest.zip" project2. Expand the "boss_gongshujin001" Asset in the Project w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open