Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.0b4
2019.4.4f1
2020.1.0a4
2020.2
Issue ID
1273529
Regression
Yes
Crash after an Overflow in memory allocator when changing Particle System's Duration in Play Mode
Reproduction steps:
1. Open user's attached project
2. Open scene "SampleScene"
3. Add "Particle System" prefab to the scene
4. Enter Play Mode and Change the Duration of the "Particle System"
5. Exit Play Mode and repeat step 4 (can take around 5 tries)
-- observe crash
Reproducible with: 2019.2.6f1, 2019.2.21f1, 2019.3.0b4, 2019.4.9f1, 2020.1.0a4, 2020.1.4f1, 2020.2.0b1
Not reproducible with: 2018.4.27f1, 2019.2.5f1, 2019.3.0a1, 2019.3.0b3, 2020.1.0a1, 2020.1.0a3
Note:
-In 2019.4, 2020.1 editor crashes without the bug reporter.
-In 2020.2 full stacktrace:
0x00007FFB5CCFCEC1 (ntdll) RtlUserThreadStart
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b3
Resolution Note (fix version 2020.1):
Fixed in 2020.1.8f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.11f1