Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.12f1
2019.4.2f1
2020.1
2020.2
Issue ID
1265427
Regression
Yes
SpriteAtlasManager late binding crash
How to reproduce:
1. Open the attached project named "TestLateBinding"
2. Open the SampleScene
3. Enter the Play mode and start clicking the button in the Game view
Expected result: The correct sprite is loaded every time
Actual result The correct sprite is loaded only for the first Scene load. Subsequent Scene reloads breaks the sprite. Causes a crash on some occasions as well
Reproducible with: 2019.3.12f1, 2019.4.8f1, 2020.1.3f1, 2020.2.0a20
Not reproducible with: 2018.4.26f1, 2019.3.11f1
Fixed in - 2019.4.9f1, 2020.1.4f1, 2020.2.0a21
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Mask does not render in the Player
- Trying to insert Template to Subgraph Operator or Block throws "NullReferenceException" error
- NullReferenceException occurs when trying to access TouchScreenKeyboard properties
- [Android] [GameActivity] Exception "Didn't find class "com.unity3d.player.ReflectionHelper" and application crash when setting
- List view “Add” and “Remove” buttons in are misaligned when minimizing Graph Inspector
Resolution Note (fix version 2020.2):
Fixed in - 2019.4.9f1, 2020.1.4f1, 2020.2.0a21