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Particle effect stars flickering in play mode using Control Track with c...
If using Timeline with Control Track and Particle effect with a child Particle effect with Start Delay that is added in Control Play... Read more
[Android] AndroidManifest.xml merge does not reflect android:hardwareAcc...
Steps to reproduce:1. Open user attached project2. Notice that user's AndroidManifest file has hardwareAccelerated set to true3. Bui... Read more
[UWP] Network DLL triggers an Exception in UWP IL2CPP build when dealing...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project: Scripting Runtime Version .NET 4.X Equival... Read more
Applying a preset to a material changes its name in the Inspector and it...
Repro steps:1. Open QA attached project "presets"2. Select material "B" in the Project Window3. In the Inspector click the Preset ic... Read more
Gaps in neighboring Terrain Tile seams. Potential off by one error when ...
Gaps in seams between neighboring Terrain Tiles appear when altering heightmap values in regions along the seam. Usually occurs when... Read more
[Android] System.Diagnostics.StopWatch don't track time properly when ap...
When the application is put on the background on Android Time.realtimeSinceStartup and System.Diagnostics.StopWatch either run slowe... Read more
[Sprite Packer] Atlas turns blue after packing when using Mobile platfor...
Reproduction steps:1. Open the attached project.2. Go to File > Build Settings and change Platform to iOS or Android.3. Go to Win... Read more
[Burst] Internal compiler error while processing function `System.Void B...
To reproduce: 1. Download attached project "BurstBug.zip" and open in Unity2. Open "SampleScene" scene3. Press Jobs > Burst Inspe... Read more
Nav Mesh Pathfinding bakes incorrectly when GameObjects are placed very ...
How to reproduce:1. Open the project attached by the user (Bugreport2.zip), open the "bug" Scene2. Select "Pathfinding" in the Hiera... Read more
Shadergraph no longer works with the light weight render pipe
DESCRIPTION Errors and warnings spewed when using the light weight render pipeline, and shadergraph. The shader graph window is inco... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message