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0
votes
Duplicate

Particle effect stars flickering in play mode using Control Track with c...

Timeline

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Jun 01, 2018

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Version/s: 2017.3.0b7, 2017.3.1p4

If using Timeline with Control Track and Particle effect with a child Particle effect with Start Delay that is added in Control Play... Read more

0
votes
By Design

[Android] AndroidManifest.xml merge does not reflect android:hardwareAcc...

Android

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Jun 01, 2018

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Version/s: 2017.4.1f1, 2018.1.1f1

Steps to reproduce:1. Open user attached project2. Notice that user's AndroidManifest file has hardwareAccelerated set to true3. Bui... Read more

0
votes
Fixed

[UWP] Network DLL triggers an Exception in UWP IL2CPP build when dealing...

IL2CPP

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Jun 01, 2018

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Version/s: 2018.2.0b6

Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project: Scripting Runtime Version .NET 4.X Equival... Read more

0
votes
Duplicate

Applying a preset to a material changes its name in the Inspector and it...

Asset - Importers

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May 31, 2018

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Version/s: 2018.1.0f2

Repro steps:1. Open QA attached project "presets"2. Select material "B" in the Project Window3. In the Inspector click the Preset ic... Read more

0
votes
Fixed

Gaps in neighboring Terrain Tile seams. Potential off by one error when ...

Terrain

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May 31, 2018

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Version/s: 2018.3.0a1

Gaps in seams between neighboring Terrain Tiles appear when altering heightmap values in regions along the seam. Usually occurs when... Read more

1
votes
Won't Fix

[Android] System.Diagnostics.StopWatch don't track time properly when ap...

Mobile

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May 31, 2018

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Version/s: 2018.1.0f2, 2018.4, 2020.2

When the application is put on the background on Android Time.realtimeSinceStartup and System.Diagnostics.StopWatch either run slowe... Read more

0
votes
Fixed

[Sprite Packer] Atlas turns blue after packing when using Mobile platfor...

Graphics - General

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May 31, 2018

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Version/s: 2018.2.0b3

Reproduction steps:1. Open the attached project.2. Go to File > Build Settings and change Platform to iOS or Android.3. Go to Win... Read more

1
votes
Fixed

[Burst] Internal compiler error while processing function `System.Void B...

Package: Burst

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May 31, 2018

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Version/s: 0.2.4-preview.7

To reproduce: 1. Download attached project "BurstBug.zip" and open in Unity2. Open "SampleScene" scene3. Press Jobs > Burst Inspe... Read more

0
votes
Fixed

Nav Mesh Pathfinding bakes incorrectly when GameObjects are placed very ...

AI Navigation

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May 31, 2018

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Version/s: 2017.3.1p4

How to reproduce:1. Open the project attached by the user (Bugreport2.zip), open the "bug" Scene2. Select "Pathfinding" in the Hiera... Read more

2
votes
Fixed

Shadergraph no longer works with the light weight render pipe

Shaders

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May 31, 2018

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Version/s: 2018.1.0f2, 2018.2.0b6

DESCRIPTION Errors and warnings spewed when using the light weight render pipeline, and shadergraph. The shader graph window is inco... Read more

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