Search Issue Tracker
By Design
Votes
0
Found in
2017.4.1f1
2018.1.1f1
Issue ID
1044513
Regression
Yes
[Android] AndroidManifest.xml merge does not reflect android:hardwareAccelerated="true"
Steps to reproduce:
1. Open user attached project
2. Notice that user's AndroidManifest file has hardwareAccelerated set to true
3. Build the project
4. Go to Temp/StagingArea/AndroidManifest.xml and notice that hardwareAccelerated is false
5. Rename the .apk to .zip and extract it
6. Convert AndroidManifest.xml and notice that hardwareAccelerated is false as well
Reproduced in: 2018.3.0a1, 2018.1.3f1, 2017.4.3f1, 2017.4.1f1
Not reproduced in: 2017.4.0f1, 2017.3.2f1
Regression since: 2017.4.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Add comment