Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0f2
Issue ID
1044464
Regression
No
Applying a preset to a material changes its name in the Inspector and it differs from the name of the asset in Project Window
Repro steps:
1. Open QA attached project "presets"
2. Select material "B" in the Project Window
3. In the Inspector click the Preset icon
4. In the Select Preset window apply the preset "0"
5. Observe the Inspector
Expected: The name of the material remains the same
Actual: The name of the material changes to the one that the preset was saved on
Reproducible with: 2018.1.3f1, 2018.2.0b7
Notes: Presets were added in 2018.1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Docked Search window tab title is cut off when searching for free Assets in separate Asset Store Search window
- Asset list items fail to load content when scrolling through the List view in Asset Store Search
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
This is a duplicate of issue #1006121