Search Issue Tracker
Fixed in 0.2.4-preview.38
Votes
1
Found in [Package]
0.2.4-preview.7
Issue ID
1044363
Regression
No
[Burst] Internal compiler error while processing function `System.Void BurstBug/FirstLevel`2::First(T1,T2)`
To reproduce:
1. Download attached project "BurstBug.zip" and open in Unity
2. Open "SampleScene" scene
3. Press Jobs > Burst Inspector
4. Select "BurstBug+ReproBurstEditor" job
5. Press "Refresh Disassembly" button
Expected results: Compilation succeeds, or a proper error explaining what and why went wrong
Actual results: "Internal compiler error while processing function `System.Void BurstBug/FirstLevel`2::First(T1,T2)" error is printed
Notes:
- This issue appears on both Windows and OSX
- The full error log is in Comments section
Reproduced on Unity 2018.1.2f1, 2018.1.4f1, 2018.2.0b7 and 2018.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Add comment