Search Issue Tracker
Fixed in 0.2.4-preview.38
Votes
1
Found in [Package]
0.2.4-preview.7
Issue ID
1044363
Regression
No
[Burst] Internal compiler error while processing function `System.Void BurstBug/FirstLevel`2::First(T1,T2)`
To reproduce:
1. Download attached project "BurstBug.zip" and open in Unity
2. Open "SampleScene" scene
3. Press Jobs > Burst Inspector
4. Select "BurstBug+ReproBurstEditor" job
5. Press "Refresh Disassembly" button
Expected results: Compilation succeeds, or a proper error explaining what and why went wrong
Actual results: "Internal compiler error while processing function `System.Void BurstBug/FirstLevel`2::First(T1,T2)" error is printed
Notes:
- This issue appears on both Windows and OSX
- The full error log is in Comments section
Reproduced on Unity 2018.1.2f1, 2018.1.4f1, 2018.2.0b7 and 2018.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected
Add comment