Search Issue Tracker
Fixed in 0.2.4-preview.38
Votes
1
Found in [Package]
0.2.4-preview.7
Issue ID
1044363
Regression
No
[Burst] Internal compiler error while processing function `System.Void BurstBug/FirstLevel`2::First(T1,T2)`
To reproduce:
1. Download attached project "BurstBug.zip" and open in Unity
2. Open "SampleScene" scene
3. Press Jobs > Burst Inspector
4. Select "BurstBug+ReproBurstEditor" job
5. Press "Refresh Disassembly" button
Expected results: Compilation succeeds, or a proper error explaining what and why went wrong
Actual results: "Internal compiler error while processing function `System.Void BurstBug/FirstLevel`2::First(T1,T2)" error is printed
Notes:
- This issue appears on both Windows and OSX
- The full error log is in Comments section
Reproduced on Unity 2018.1.2f1, 2018.1.4f1, 2018.2.0b7 and 2018.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
Add comment