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Trail renderer starting position is incorrect with OpenGLES2 on Mali dev...
To reproduce:1. Open attached project;2. Open "21_TrailRenderer" scene;3. Change Graphics API to OpenGLES2;4. Build and run on Andro... Read more
Flickering Noise Particles with OpenGLES2 on some Android devices
To reproduce:1. Open [Particles]FTP project from Collab (smaller version of project in progress);2. Open "08_NoiseModule" scene;3. C... Read more
Spot and point lights are missing or rendered incorrectly on OpenGLES3 a...
To reproduce:1. Open [Particles]FTP project from the Collab (smaller project version in progress);2. Open "18_LightsModule" scene;3.... Read more
Bloom takes no effect on Particles with Standard Surface shader on Mobile
To reproduce:1. Open attached project;2. Open "test" scene;3. Enter Play mode, check particles;4. Build and run on mobile devices (i... Read more
[iOS] Shadows of a sphere are not drawn on game object with Standard (Sp...
To reproduce:1. Open attached project;2. Open "test" scene;3. Change Graphics API to OpenGLES2;4. Build and run on iOS devices. Expe... Read more
[iOS][PostProcessing] Black artifacts appear when using Post Processing
To reproduce:1. Import Shader calibration project from the Asset Store2. Open CalibrationScene and make sure that each object under ... Read more
Package Manager Window Layout gets corrupted by a specific Unity Editor ...
How to reproduce:1. Install user-submitted Unity Editor window layout (pacman_broken.wlt)2. Open a new Unity project3. Open Package ... Read more
[Reflection probes] Reflections are inconsistent between Editor, Mac Sta...
To reproduce:1. Open the "[Use Cases] Reflection Probes" project from collab;2. Open "Corridor" scene;3. Build and run for Mac Stand... Read more
Variables values differ between Editor and Player
How to reproduce:1. Open attached Unity project "prototype-multi-plane"2. Press File --> Build and Run3. Open "GameManager.cs" sc... Read more
[iOS] [VR] Entering VR mode from Portrait causes the screen to be blurry
Reproduction steps:1. Open the attached project "iOS GVR Blur Bug.zip";2. Make sure that the project is set to OpenGL API in the Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved