Search Issue Tracker
The hash of raw binaries in asset bundles is different after building bu...
Reproduction steps:1. Open the project "IndexFormatCorruption.zip";2. Select Tools -> Asset Bundles -> Build All;3. Select Too... Read more
ML-Agents causes Time.unscaledTime progression to slow down significantl...
How to reproduce:1. Open the "Test" scene in the attached project2. Make sure that "Academy" Game Object is active3. Enter the Play ... Read more
SetParticles changes the rotation of first few particles when using Quat...
The upwards parameter has to be Vector3.down or Vector3.right.Using Vector3.up, Vector3.left, Vector3.forward, Vector3.back does not... Read more
Moving a camera in the Scene view causes object flickering when GPU inst...
How to reproduce:1. Open attached project "2018_InstTest.zip" and scene "spheres"2. In Scene View, move around the scene (with WASD ... Read more
[FBX] Crash on fbxsdk::KFCurve::KeySet when importing fbx file
How to reproduce:1. Open the "fbx_crash.zip" project2. Reimport "model.fbx" Actual result: Unity crashes. Reproducible with: 2017.1.... Read more
Crash on ScreenCapture.CaptureScreenshotAsTexture when it is called befo...
How to reproduce:1. Open the attached project2. Set Game window resolution to "Standalone (1024x768)"3. Enter Play mode4. Click the ... Read more
Crash on CastFilter::preFilter when casting Raycast with originin (infin...
How to reproduce:1. Open the "Raycast_Crash.zip" project2. Open the "ShootingStandoff.unity" scene3. Press Play4. Wait until scene l... Read more
Editor throws enum errors when calling OnInspectorGUI() or setting Edito...
How to reproduce:1. Download and open attached project "UnityEventBugReport"2. Select "GameObject" object in Hierarchy3. In Inspecto... Read more
Crash on (ntdll) RtlUserThreadStart when editing terrain
How to reproduce:1. Open the attached project2. Open the "test1.unity" scene3. Select the "Terrain"4. Use Raise/Lower Terrain tool o... Read more
NetworkIdentity has overrides that can not be applied
A NetworkIdentity component in a prefab instance will show up in the overrides menu and "modified component" context menu. Choosing ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List