Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.2f1
2017.4.0f1
Issue ID
1053582
Regression
Yes
The hash of raw binaries in asset bundles is different after building bundles again
Reproduction steps:
1. Open the project "IndexFormatCorruption.zip";
2. Select Tools -> Asset Bundles -> Build All;
3. Select Tools -> Asset Bundles -> Hash All
4. Go to the folder "AssetBundles" at the root of the project and check the bundles the hash in their names;
5. Repeat the steps 2 and 3;
6. Compare the new hash values with the ones from the step 4.
Expected results: the values will be the same.
Actual results: the values are completely different after building bundles again.
Reproduced on: 2017.3.2f1, 2017.4.0f1, 2017.4.6f1, 2018.1.7f1.
Not reproduced on: 2017.3.1p4, 2018.2.0b1, 2018.2.0b11, 2018.3.0a3.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
This is a duplicate of issue #1008836