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Elements with custom Property Drawers doesn't expand when lists of custo...
Reproduction steps:1. Open the user's attached project2. Open "SampleScene" Scene3. In the Hierarchy find and open "ExampleElement" ... Read more
[VFX Graph] Use base color map set to none after material change in output
When changing the material type of a HDRP Lit output in VFX Graph to six way smoke and then back to standard, the field in the inspe... Read more
CreateAsset does not persist keywords set to a material
Steps to reproduce:1. Open the user's attached project "MaterialKeywordBug.zip"2. Select the menu item "Bug -> Create Material"3.... Read more
[Mobile] Transparent Textures are displayed incorrectly when loaded from...
How to reproduce:1. Open the attached project "AddressableShaderProblem"2. Build the Scene "SampleScene" for iOS3. In the Build, tap... Read more
Box Collider outlines are not affected in the Game view when changing th...
Reproduction steps:1. Create a new project2. In the Hierarchy window create a new 3D Object “Cube”3. Select the newly created GO4. E... Read more
[iOS] Player crashes when using “WebCamTexture” on specific iOS devices
How to reproduce:1. Build And Run the user’s attached “OS-Webcam.zip” project on an iOS device2. Observe the result Expected result:... Read more
Default enum shader keyword is not respected when in Player
Reproduction steps:1. Open the “TestEnumKeyword“ project2. Open the “OutdoorsScene“ scene3. Build And Run4. Observe the bottom spher... Read more
[Linux][Render Streaming] Crash on GetRenderEventFunc when connecting Re...
Reproduction steps:1. Open the attached “CrashRepro” project2. Open the “Assets/Samples/Unity Render Streaming/3.1.0-exp.5/Example/B... Read more
[TextMeshPro] Text stops rendering when the device orientation is change...
How to reproduce:1. Open the attached “repro-project”2. File → Build Settings and click Build3. Make sure that “Auto rotate” is enab... Read more
[Addressables] Exception is being thrown when Addressables.UpdateCatalog...
Reproduction steps: 1. Open the attached project “SampleProject”2. In the project, navigate to “Assets/Scenes” and open “TestScene”3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open