Search Issue Tracker
Active
Under Consideration for 2023.1.X
Votes
0
Found in
2022.2.6f1
2023.1.0b3
Issue ID
UUM-26706
Regression
Yes
[iOS] Player crashes when using “WebCamTexture” on specific iOS devices
How to reproduce:
1. Build And Run the user’s attached “OS-Webcam.zip” project on an iOS device
2. Observe the result
Expected result: No crash
Actual result: “Thread 1: EXC_BAD_ACCESS (code=2, address=0x16fc8e760)” crash
Reproducible with: 2022.2.3f1, 2022.2.6f1, 2023.1.0b3
Not reproducible with: 2020.3.45f1, 2021.3.18f1, 2022.2.2f1, 2023.2.0a1, 2023.2.0a2
Reproduced on:
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
iPad 5th gen, 14.7 iOS (user’s info)
Not reproduced on:
VLNQA00494 - iPhone 14 Pro Max, 16.0.3 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
Samsung Galaxy Z Flip3 5G (SM-F711B), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Samsung Galaxy S22 (SM-S901B), Android 13, CPU: Exynos 2200, GPU: Ltd.
Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76
Note: The issue is not reproducible every time
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Add comment