Search Issue Tracker
Active
Under Consideration for 2022.2.X, 2023.1.X
Votes
0
Found in
2022.2.5f1
2023.1.0b1
Issue ID
UUM-26247
Regression
No
CreateAsset does not persist keywords set to a material
Steps to reproduce:
1. Open the user's attached project "MaterialKeywordBug.zip"
2. Select the menu item "Bug -> Create Material"
3. Observe the Console
4. _TEST_KEYWORD is set on the material that gets serialized, then _TEST_KEYWORD is gone
Expected results: CreateAsset persists keywords set to a material
Actual results: CreateAsset does not persist keywords set to a material
Reproducible on: 2021.3.18f1, 2022.2.5f1, 2023.1.0b1
Could not test on 2020.3.45f1 due to scripting errors when downgraded
Notes:
-"Editor/Meh.cs" script logic:
1. Instantiate a material from a template in the project
2. Sets the desired keyword
3. CreateAsset to save that new material
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment