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Won't Fix
Won't Fix in 2023.3.X
Votes
0
Found in
2022.2.3f1
2023.1.0b1
2023.2.0a1
2023.3.0a3
Issue ID
UUM-26084
Regression
No
[VFX Graph] Use base color map set to none after material change in output
When changing the material type of a HDRP Lit output in VFX Graph to six way smoke and then back to standard, the field in the inspector for "Use base color map" gets reset to None, hiding the base color map field.
This issue was found on 23.2 , 100% repro
Repro on 22.2
Repro: create a VFX with HDRP Lit output
change material type to smoke 6 way
change back to standard
use base color map gets set to "none"
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (2023.3.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.