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Under Consideration for 3.0.X
Votes
0
Found in [Package]
3.0.0-pre.4
Issue ID
WRS-462
Regression
No
[Linux][Render Streaming] Crash on GetRenderEventFunc when connecting Receiver Sample to Broadcast Sample
Reproduction steps:
1. Open the attached “CrashRepro” project
2. Open the “Assets/Samples/Unity Render Streaming/3.1.0-exp.5/Example/Broadcast/Broadcast.unity“ scene
3. Open the “renderstream/webserver” with the “sudo ./webserver -w” command in terminal
4. Click one of the addresses
5. Open the “Receiver Sample” page
6. In Unity Editor, enter the Play Mode
7. Go to the “Receiver Sample page and click Play
Expected result: In Receiver Sample, you can see the streamed Game View
Actual result: Unity Editor crashes
Reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b4, 2023.2.0a2
Reproducible on: Ubuntu 20.04
Not reproducible on: Windows 10 Pro 22H2
First lines of the stack trace:
#11 0x007f18daf645fe in GetRenderEventFunc
#12 0x0055a3949a9401 in RenderingCommandBuffer::ExecuteCommandBufferWithState(ShaderPassContext&, RenderNodeQueue&, RenderingCommandBufferState*, unsigned int, ComputeQueueType) const
#13 0x0055a3949a7ac4 in RenderingCommandBuffer::ExecuteCommandBuffer(ShaderPassContext&, RenderNodeQueue&, unsigned int, dynamic_array<std::pair<ShaderLab::FastPropertyName, RenderTexture*>, 0ul>*, ComputeQueueType, RenderTexture*) const
#14 0x0055a39491fbe0 in ExecuteCommandBufferFromScriptImpl(RenderingCommandBuffer*, ComputeQueueType, ScriptingExceptionPtr*)
#15 0x0055a394255ef6 in Graphics_CUSTOM_ExecuteCommandBuffer(ScriptingBackendNativeObjectPtrOpaque*)
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flankechen
Feb 14, 2023 11:58
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