Search Issue Tracker
Active
Under Consideration for 3.0.X
Votes
0
Found in [Package]
3.0.0-pre.4
Issue ID
WRS-462
Regression
No
[Linux][Render Streaming] Crash on GetRenderEventFunc when connecting Receiver Sample to Broadcast Sample
Reproduction steps:
1. Open the attached “CrashRepro” project
2. Open the “Assets/Samples/Unity Render Streaming/3.1.0-exp.5/Example/Broadcast/Broadcast.unity“ scene
3. Open the “renderstream/webserver” with the “sudo ./webserver -w” command in terminal
4. Click one of the addresses
5. Open the “Receiver Sample” page
6. In Unity Editor, enter the Play Mode
7. Go to the “Receiver Sample page and click Play
Expected result: In Receiver Sample, you can see the streamed Game View
Actual result: Unity Editor crashes
Reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b4, 2023.2.0a2
Reproducible on: Ubuntu 20.04
Not reproducible on: Windows 10 Pro 22H2
First lines of the stack trace:
#11 0x007f18daf645fe in GetRenderEventFunc
#12 0x0055a3949a9401 in RenderingCommandBuffer::ExecuteCommandBufferWithState(ShaderPassContext&, RenderNodeQueue&, RenderingCommandBufferState*, unsigned int, ComputeQueueType) const
#13 0x0055a3949a7ac4 in RenderingCommandBuffer::ExecuteCommandBuffer(ShaderPassContext&, RenderNodeQueue&, unsigned int, dynamic_array<std::pair<ShaderLab::FastPropertyName, RenderTexture*>, 0ul>*, ComputeQueueType, RenderTexture*) const
#14 0x0055a39491fbe0 in ExecuteCommandBufferFromScriptImpl(RenderingCommandBuffer*, ComputeQueueType, ScriptingExceptionPtr*)
#15 0x0055a394255ef6 in Graphics_CUSTOM_ExecuteCommandBuffer(ScriptingBackendNativeObjectPtrOpaque*)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TMP Text size does not adjust after Superscript Rich Text tag when using Fallback fonts
- Unexpected behaviour when selecting items in UI Toolkits TreeView sample
- C# Script Help button leads to missing documentation
- Root GameObject behaves differently when blending animations with and without keyframes and using AnimationPlayable
- Crash on D3D12GetInterface when reopening a specific project
flankechen
Feb 14, 2023 11:58
In addition, it’s a Dell EMC PowerEdege T640 with T4 gpu*4